There is an ultimate goal to achieve victory, though the player must come to determine that for themselves. The player is encouraged to manage the construction of defenses and guards to manage those defenses against the need to expand and improve the kingdom. These creatures will work to destroy existing resources that the player has created, steal gold from the player-character, and if the player-character has no gold, steal their crown, which represents failure in the game from which the player will need to restart the game. ![]() Other nights may have blood moons, which will cause much larger hordes of creatures to appear. While exploration of the kingdom can lead to finding more coins and potential resources, the areas away from the main kingdom center can become more dangerous for both the player-character and any followers further, the game has a day-and-night cycle in which more harmful creatures can roam the kingdom at night, with subsequent nights becoming more and more dangerous. To get more coins, the player roams their kingdom, collecting them from their subjects static landmarks can grant more coins, as well as working people who fund the player after they complete certain tasks independently (such as farming or hunting game). Many such resources include upgrades that can be purchased with coins. For example, once the player has a citizen of the kingdom with a tool, they can build defensive walls. As the player gathers more resources, new options to spend coins will open up. Initially, such resources will include hiring wandering travelers (vagrants) to become part of the kingdom and creating smiths to craft weapons and tools. ![]() ![]() As the character passes landmarks, these will produce a few coins, from which the player can pick up by riding over them, and spend on various resources, which will be marked with open coin slots when the character passes near them to purchase an upgrade, the player must be able to provide all the required coins at that time. The player can move the character on horse to the left or right, including at a gallop, but has no other direct action. The player starts the game with a randomly generated king or queen on horseback. Kingdom is presented to the player in a pixel art, two-dimensional screen, with the goal to build up and create a kingdom while surviving various foes that will attempt to capture the player-character's crown, effectively ending their rule. Kingdom received generally positive reviews appreciating the game's art and music, and its approach that required the players to figure out what to do based on these elements, but felt that the tedious nature of some tasks in the game affected its end-game and replayability. The player has otherwise little direct control of the game, and thus must use the coins they collect in judicious ways. The game is played out on a pixel art-based two-dimensional landscape the player controls a king or queen that rides back and forth, collecting coins and using those coins to spend on various resources, such as hiring soldiers and weaponsmiths, building defenses against creatures that can attack and steal the monarch's crown which will end the game, and otherwise expanding their kingdom. A second sequel, developed by Fury Studios, titled Kingdom Eighties: Summer of Greed is set to launch in 2023 for Windows via Steam. A reworked version of the game, titled Kingdom: New Lands, was released in August 2016, and a sequel, Kingdom Two Crowns, was released in 2018. ![]() The title was released on 21 October 2015 for Microsoft Windows, OS X, and Linux systems. Kingdom is a strategy and resource management game developed by Thomas van den Berg and Marco Bancale with support from publisher Raw Fury.
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